Advent of Code 2022 - Day 8

Something I keep having use for in these problems where you have to walk around in a matrix is to use a list of “vectors” instead of hardcoding the movements.
This is for part 2, made a more “clever”/convoluted solution for part 1… but I had no use for in part 2.

defmodule VisibilityChecker do
  def max_visibility(grid) do
    heights = for {rows, y} <- Enum.with_index(grid), 
      {h, x} <- Enum.with_index(rows), into: %{} do
      {{x, y}, h}
    end

    heights
    |> Stream.map(&elem(&1, 0))
    |> Stream.map(&score(&1, heights))
    |> Enum.max()
  end

  @directions [{-1, 0},{1, 0},{0, -1},{0, 1},]
  defp score(pos, heights) do
    for dir <- @directions, reduce: 1 do
      score -> score * visible(heights, pos, dir, heights[pos], 0)
    end
  end

  defp visible(heights, pos, direction, max_height, line_height) do
    new_pos = translate(pos, direction)
    case heights[new_pos] do
      nil -> 0
      tree_height when tree_height >= max_height -> 1
      tree_height when tree_height >= line_height -> 
        1 + visible(heights, new_pos, direction, max_height, tree_height)
      _ -> 
        1 + visible(heights, new_pos, direction, max_height, line_height)
    end
  end

  defp translate({x, y}, {dx, dy}), do: {x + dx, y + dy}
end

# input is a list of lists with the three heights [ [ 1, 2], [ 3, 4 ]]
#  
# 1 2
# 3 4
#
# would be 
# [
#.  [ 1, 2 ],
#   [ 3, 4 ]
# ]
VisibilityChecker.max_visibility(input)