Hey @flodihn, sounds like an interesting space! As @stevensonmt says though, this:
is not a strategy that I think will lead you to success. You should re-envision your requirements to match a functional language, or pick a scripting language with objects and inheritance built in. Attempting to shoehorn it into Elixir is going to be both very difficult and also very lonely, because there really aren’t other people in the ecosystem attempting to do it.
EDIT: I suppose a third, sort of “out there” answer would be to implement an LPC runtime in Elixir such that you could just straight up use LPC as your game scripting language. This is by no means the most efficient use of time, but could be a lot of fun!






















