# ECSpanse - an Entity Component System framework for Elixir

**URL:** <https://forum.elixirforum.com/t/ecspanse-an-entity-component-system-framework-for-elixir/57650>\
**Category:** Announcing\
**Tags:** library, gamedev, ecs, entity-component-system, ecspanse\
**Created:** [August 14, 2023, 10:57pm UTC](https://forum.elixirforum.com/t/ecspanse-an-entity-component-system-framework-for-elixir/57650 "2023-08-14T22:57:40Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![D4no0](https://forum.elixirforum.com/user_avatar/forum.elixirforum.com/d4no0/32/33624_2.png) [@D4no0](https://forum.elixirforum.com/u/D4no0)\
**Post date:** [August 18, 2023, 7:51pm UTC](https://forum.elixirforum.com/t/ecspanse-an-entity-component-system-framework-for-elixir/57650/3 "2023-08-18T19:51:13Z")

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> [@iacobson](#):
>
> Ecspanse is not a game engine, but a flexible foundation for managing state and building logic, with features like:

I don’t understand from reading the documentation and the article, what do you mean it’s not a game engine?

What kind of problems it actually solves, like realtime synchronization?

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