# Elixir for game development

**URL:** <https://forum.elixirforum.com/t/elixir-for-game-development/6845>\
**Category:** Questions\
**Tags:** game\
**Created:** [July 13, 2017, 9:04am UTC](https://forum.elixirforum.com/t/elixir-for-game-development/6845 "2017-07-13T09:04:05Z")\
**Posts on this page:** 1\
**Showing post:** 24

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**Author:** ![Qqwy](https://forum.elixirforum.com/user_avatar/forum.elixirforum.com/qqwy/32/1349_2.png) [@Qqwy](https://forum.elixirforum.com/u/Qqwy)\
**Post date:** [October 1, 2018, 3:18pm UTC](https://forum.elixirforum.com/t/elixir-for-game-development/6845/24 "2018-10-01T15:18:02Z")

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You might be referring to the game [InVected](https://forum.elixirforum.com/t/invected-globalgamejam-game-that-uses-elixir/12413) we (me and a couple of other guys, some from our company, some from the university) built for the last Global Game Jam, using Unity for the front-end, and Elixir+Phoenix for the back-end, which synchronized a very simple browser application on the user’s phone with the large Unity screen, allowing them to use their phones as ‘joysticks’. It was a lot of fun, and supports 14+ players (that’s as much as we’ve tested it with at the end of the 48h game jam).

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