# Game Programming & Databases: Lessons from SpaceTimeDB

**URL:** <https://forum.elixirforum.com/t/game-programming-databases-lessons-from-spacetimedb/67098>\
**Category:** Discussions\
**Tags:** erlang, databases, gamedev, gameserver\
**Created:** [October 29, 2024, 1:44pm UTC](https://forum.elixirforum.com/t/game-programming-databases-lessons-from-spacetimedb/67098 "2024-10-29T13:44:32Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![code-of-kai](https://forum.elixirforum.com/user_avatar/forum.elixirforum.com/code-of-kai/32/40203_2.png) [@code-of-kai](https://forum.elixirforum.com/u/code-of-kai)\
**Post date:** [October 29, 2024, 4:55pm UTC](https://forum.elixirforum.com/t/game-programming-databases-lessons-from-spacetimedb/67098/3 "2024-10-29T16:55:21Z")

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No worries. I haven’t had time to look into Mnesia, could you please give me your assessment of it, and its current role in the Elixir ecosystem. Is the technology dated in anyway or does it hold up well and is being underused currently? Your thoughts would be most welcome.

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