Getting Line Error on stack trace when "using" modules

I had a very large module (for my experience) with around 2k loc. I broke it down for organisational purposes, although I’m just “importing” these new modules into a main one. Now whenever I have an error that occurs in one of the modules being used I get the stack trace with the line where the module is imported, along with the function name and arity.

** (ArgumentError) could not put/update key nil on a nil value
    (elixir) lib/access.ex:371: Access.get_and_update/3
    (elixir) lib/kernel.ex:1880: Kernel.put_in/3
    (AetherWars) lib/aetherwars/duels/duels_processor.ex:12: AetherWars.Duels.Processor.decide_next_player/1
    (AetherWars) lib/aetherwars/duels/duels_processor.ex:11: AetherWars.Duels.Processor.pop_stack/4
    (AetherWars) lib/aetherwars/duels/duels_processor.ex:22: AetherWars.Duels.Processor.entry_point/4
    (AetherWars) web/channels/duel_channel.ex:25: AetherWars.DuelChannel.handle_in/3
    (phoenix) lib/phoenix/channel/server.ex:244: anonymous fn/4 in Phoenix.Channel.Server.handle_info/2
    (AetherWars) lib/aetherwars/endpoint.ex:1: AetherWars.Endpoint.instrument/4
    (stdlib) gen_server.erl:616: :gen_server.try_dispatch/4
    (stdlib) gen_server.erl:686: :gen_server.handle_msg/6
    (stdlib) proc_lib.erl:247: :proc_lib.init_p_do_apply/3

Sometimes this is all I need, but other times I have several different functions with the same arity pattern-matching on the head. Is there any way to be able to see in which line of the original module that has been used it occurs? (I guess since use when compiled basically places the code on the module calling it, it won’t be straightforward but perhaps there’s some easy work-around?)

You can see it becomes a bit problematic:

defmodule AetherWars.Duels.Processor do
  
  use AetherWars.Duels.Create
  use AetherWars.Duels.Utils
  use AetherWars.Duels.Payment
  use AetherWars.Duels.Legal
  use AetherWars.Duels.Messages
  use AetherWars.Duels.Strike
  use AetherWars.Duels.Guard
  use AetherWars.Duels.Stack
  use AetherWars.Duels.Turn
  use AetherWars.Duels.Manipulation
  use AetherWars.Duels.Battle
  alias AetherWars.Duels.Monitor
  ...
end

Any solution? Thanks