How to Think About Game Servers (Pt 2)- Erlang Solutions

How to Think About Game Servers (Pt 2)

Hernán Rivas Acosta looks at how latency and jitter affect multiplayer games and the techniques developers can use to manage lag.

In multiplayer games, delays between clients and servers can quickly affect synchronisation and the player experience.

In this follow-up talk from Erlang Solutions, Hernán uses practical code examples to demonstrate clock synchronisation, input delay and different lag compensation techniques.

Target audience (everyone)

#GameDevelopment #MultiplayerGames #GameServers #Netcode elixir erlang #SoftwareDevelopment latency #LagCompensation