InVected: GlobalGameJam Game that uses Elixir

Interesting project :slight_smile:

A question, so where does the actual game state live (player positions, etc.), in the unity application?

I’ve been toying with a game idea like this, but it would involve more units and positions and while I at first wanted to keep this at the elixir side, I don’t know about the scalability. Because elixir is not good at number crunching and you would just be sending all the game data to the clients otherwise.

What was your approach?

Thanks!

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