I know, that’s why I followed the trail of function calls (backwards). As far as I could tell it could return either one. The only thing that stood out was a check on whether state.minimum_rating_to_play and state.maximum_rating_to_play was nil or not, while it looks like it is set to 0 when a new state is created and could not find any code that sets it to nil (rating is a float). Which would make it always return :ok.






















